The concept of separate religions is new to Civilization IV. In previous games, players could build temples and cathedrals, but the religion was just a generic feature of happiness and culture. There are now seven distinct religions in the game: Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism. There are no bonuses or traits specific to any religion, except that each religion is tied to a specific technological advance, and the four later religions (Christianity, Confucianism, Islam, and Taoism) begin with a free Missionary unit for reasons of game balance. Also, the respective cathedrals of each religion have different resources that aid in their construction, although are not necessary. If a player is the first to discover a certain religion on the tech tree, they can "found" the new religion; a city with no religion or the newest city in that civilization's empire becomes that religion's holy city. The player can then build Monasteries and train Missionaries to spread their religion(s) to other cities, both foreign and domestic. (Colonization also has missionaries, spreading their version of Christianity.)
The new civics model of government also has a strong effect on religion: players can found a state religion, declare religious freedom, or take other actions that have profound impacts on the religious lives of their subjects. If a civilization has no declared religion, they are exempt from all described bonuses and penalties.
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